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Technology
============================================== The general level of technology varies per region, but to put it plainly, the world has just barely begun to explore the possibility of gunpowder. Sure, they have Cannons, powder bombs, and flintlock firearms, but they aren't reliable enough to fully give up on older weapons, such as the bow, or crossbow. Nor is it enough to make melee combat obsolete.
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Weapons:
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Like stated before, there is research within gunpowder-based weapons, but they aren't as reliable as the tried and true methods. Still, if you want to put the fear of the gods into someone, pull out a musket, and watch the barbarians scatter.
In terms of dispersal, the Empire already has trained battalions of soldiers specialized in the use of these weapons, Ostera has only just received the technology via treaty, and is experimenting in reverse-engineering them to better fit the Humarian form. They still prefer older weapons, such as the crossbow, but it does not want the Empire to have an advantage over them should war inevitably break out again.
Flintlock Musket: Designed originally by Lykran "scientists", this weapon was to provide a weapon with the range of a long bow, but the ease of use of the crossbow. Safe to say, they succeeded. Much longer range than any bow, and much less expensive to teach a soldier how to use, the Rifle is a tool that is deadly, even in untrained hands. It's only drawback is reload times suffer, as the procedure to reload the weapon is a bit more complicated compared to its competitors.
Blunderbuss:The blunderbuss is a muzzle-loading firearm with a short, large caliber barrel, which is flared at the muzzle and frequently throughout the entire bore, and used with shot and other projectiles of relevant quantity and/or caliber. It is effective at short ranges, but lacks accuracy for targets at long range
Flintlock Pistol: Similar to the musket, the pistol is a much more portable version of the firearm, used in tight places, where the long barrel of a musket would be at a disadvantage. Sailors favor the weapon for boarding-action, along with their cutlasses and sabers, as it's good for getting the quickly getting a shot in before actually being on board.
Cannon: Not really portable, Cannons are usually stationary weapons used for defense, or they can be placed on carts, and used as artillery. It hasn't been used much for the assault role, as catapults are a bit lighter, therefore more mobile than a heavy metal barrel of a cannon. Still, its power is quite useful, as pyromancers capable of causing a blast of equal power are few and far between.
Powder Keg: Simply a barrel full of gunpowder, with a long fuse for detonation. Light it, and take cover.
Crossbow:A crossbow is a weapon consisting of a bow mounted on a stock that shoots projectiles, often called bolts or quarrels. Very light crossbows can be drawn by hand, but heavier types need the help of mechanical devices. The simplest version of mechanical cocking device is a hook attached to a belt, drawing the bow by straightening the legs. Other devices are hinged levers which either pulled or pushed the string into place, cranked rack-and-pinion devices called "cranequins" and multiple cord-and-pulley cranked devices called windlasses.
Bow:A bow is a flexible piece of material which shoots aerodynamic projectiles called arrows. A string joins the two ends and when the string is drawn back, the ends of the stick are flexed. When the string is released, the potential energy of the flexed stick is transformed into the velocity of the arrow.
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Gear Leash
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The Gear Leash is a mysterious, ancient device on the Tamer 's arm that controls the Wyvern's power. It is a symbol of their pact to remain loyal to each other, given to the Tamer by the Wyvern itself, who guards it until its Tamer is found. If the device is destroyed, the Wyvern goes with it.
It is a visible representation of the mental tether between the minds of the two beings. In the rare case either party try to desert the other, the deserted party can simply send a shock to the deserter's brain reminding them of their oath. Although the Tamer can command their Wyvern, the bond between the two is an equal-partnership, where neither side is a slave to the other.
Other than directing a Wyvern, the Gear-Leash also stores the creature's weapon, for it to be able to wield it, a Tamer must use the device to "unlock" the first level of the Wyvern's power. With a flash of light, it will appear, and increase the Wyvern's combat effectiveness, although a Wyvern is apparently a powerful being, even unarmed. According to the Enclave, there are five power levels, each giving the Wyvern a unique ability or piece of equipment to better defend itself with.
Since the Wyverns and their Gear Leashes are items left behind by an ancient race, little is known of their true potential, or even their nature. Enclave Scholars are trying their best to study the ancient ruins in search of clues on how to handle these items, perhaps the Wyverns themselves could shed some light on this subject, but you would have to wake on up to figure that out.
On Paper Wings · Tue Apr 09, 2013 @ 11:02pm · 0 Comments |
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