Welcome to Gaia! :: View User's Journal | Gaia Journals

 
 

View User's Journal

Diceweavers Journals
Check it out.....Random thoughts from my head.....
Azures' Wrath
Area of effect: 5 feet per caster's lv up to 60 feet
Components: Verbal, Somantic, Material
Casting Time: 1 round per caster lv up to 6 rounds total
Damage: 1d10 cold damage per caster lv up to 6d10
Duration: main damage instantious; additional cold varible see below

Azure was a witch from the far north. She had an incredible command over the forces of cold and ice. When she lost her life at the hands of a ruthless band of humans, her last spell struck with such force that the men were frozen in an instant. Years later, a group of wizards decided to create a school dedcated to studying cold majicks. They found Azures' Spellbook, and found the power of this spell therein...

Azures' Wrath creates a circle of expanding, extream cold from the spellcaster. It has a good chance of freezing solid any beings it damages. Any being that takes over half of their current HP in damage from this spell must make a Reflex(DC 10 plus 1 for every lv of caster) or be frozen in place, unable to take any actions. Any fire spell that deals at least 10 HP in damage can free a victim from this frozen state, as can Remove Paralisis.

Material compoents: A sapphire worth at least 100gp, or Cyrohydra blood, or the tooth of a white dragon, or the skin of a frost giant.

Somantic compoents: Caster must wave the chosen material compoent in a circular motion while intoning the verbal compoents.





 
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum