Ahhhhh, the post-event lull. The time just after spending weeks working on the event where, even though you have a ridiculous amount of work piled up, it still feels like you're getting a mini-vacation because you're not working as hard as you were.
The Halloween event was by and large the biggest event I've ever done - possibly the biggest event Gaia's ever done. Even though it wasn't without it's problems, and there were a number of them, it was pretty successful as far as events go.
Some of my favorite threads on the whole affair:
A Glimpse Inside :: Seeing The Other Side of Gaia
Personally, I think the event is pure win this year.
A letter to Gaia about the Halloween event
...I love you, Gaia.
I love these threads because a lot of the things users enjoyed were things we designed into the event -- and it's difficult to get things like that (especially creating an experience) across like that.
*Hiccup*
So, the first day of the event we didn't have enough vampires to match the humans. This was a misstep on our part, and partially a result of time constraints. I had always wanted to make users able to switch sides... I mean, it makes sense -- Edmund wanted to unmake vampires, and Vlad wanted to make vampires. Unfortunately, by 5:30 AM the morning before the event went out, I had just barely put on the final touches on everything (and there were still some things left out).
We had hoped that we could propagate vampires the same way we did Grombies way back when - but the game is so balanced that it would make it impossible for us to do it. Plus, it would have been waaay too hard for people to switch teams when they wanted to. For some hardcore users, this might've been fine - but not everyone has a ton of time to spend on the event - so we wanted to facilitate that as easily as possible.
ANYWAY - a ton has happened lately that I haven't commented on, like VJ (which I love, in spite of a few annoyances with the search) and Cash Shop (which you can see, has already made it's way onto my avatar). I have a ton of stuff still to do, so I won't be able to write a big update today... but maybe end of this week I'll talk about some of the crazier stuff that went into making this event.
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