The passage of time is kind of like waking from sleep: you know things happened between last night and this morning, but you weren't aware of it.
It's been a long time since my last update. Gaia's been busier than ever (scary thought!) and it's impossible nowadays for me to keep track of what's going on -- especially with my own projects underway.
There's a lot of push-and-pull over here. Gaia needs to grow to stay alive, and as we get bigger, it becomes harder to keep track of everything that's going on, and to see resources being dumped into projects that maybe weren't planned as well as they could have been.
One project that I felt grew too big for its britches was "Label My Friends". This was a good idea that I believe, unfortunately, got out of control and lost focus of what it was trying to do. There are a lot of reasons this can happen to a project - I would have just preferred that when we do something that clearly doesn't work, we stop having the mentality of "Let's release it anyway, we've already put work into it." I personally think it hurts the Gaia brand and user perceptions of what we're trying to do when we release features that send messages pretty contrary to what we've been saying up until this point.
I'm with a lot of users on the idea that Gaia has certain strengths and we should be catering to those strengths rather than trying things outside of the realm of what's made this site so great to date. Some examples of features and concepts I could have done without: Cinemas 2.0, VJ, Find Friends, Enemies, OMG. I feel as though many of these features had enough issues early on and weren't brainstormed well enough, that we should have taken more time to evaluate what it was we were really trying to do with them, and whether or not our approach actually succeeded at getting those results. What bums me out too is that we sometimes rush these out the door with problems and then, because we always have more work than developers, we never update them or fix the problems that made them dubious release candidates in the first place.
Of course, this isn't to say that we haven't done great things, things I really like. Cars, the Gaia Toolbar, Cash Shop, Evolving Items, Pinball (and other upcoming games), and a slew of improvements to existing features have been great additions to the site. We have some awesome infrastructure improvements and fixes to old, integral features of the site. I'm really, really excited to see those come about.
Gaia has always had growing pains, and it's always a push-and-pull between what new things Gaia needs to do to grow, and what it needs to do to improve existing functionality. I don't agree with everything that goes on here - but to some extent I never have. It's up to me and to all Gaians who love this site to keep enjoying the good things about it, and to push against the things you don't.
The site's only going to get more fun, because it has to smile
View User's Journal
Gaia Life
A catalog of my experiences as an employee and citizen of Gaia.
User Comments: [38] [add]
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User Comments: [38] [add]
Community Member
Well.
This certainly is nice to be posting a comment in one of your journals again.
I've definitely missed them. D;
And of course Gaia is just going to get better.
But along with getting better is having the little setbacks where maybe a new feature really should have just been killed from the start.
The good thing about creating features that might not be the best is at least the Staffers are figuring out how to make Gaia one of the best websites around while expanding resources at the same time.
I think every good thing needs just a touch of bad to make the good all the more worthwhile. ; DD
Keep up the good work, Fleep, and relax a bit!
Don't make me worry too much. >O