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Final Fantasy III cheats part 2
[CHP9] Chapter 9
The Forbidden Land, Eureka|
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Go back to the Invincible (You'll want it's functions, trust me) and fly to the
eight statues north of Amur. Land, walk past each pair, they'll vanish because
of your Fangs, then fly north and east to a rather impressive looking tower.
Heal up, give unnecessary items to the Fat Chocobo, save, and enter the
Ancients' Maze.

This level's so short I won't even give it a section. Just head up and through
the door to...

Earth Crystal_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [ERTH]
It's a Crystal! Wooohooo, new jobs! New boss, too.

Boss: Titan
My Level: 41
Rewards: 13500 gil
6900 exp
Yay, a recolor of that Hecatonchier (Thank God for Ctrl+C) guy. He hits much
harder, though... His near-death spell is Quake, but that shouldn't do too much
with his low Magic stat. If Odin used Protective Light, just bounce an -aga off
your party to negate its effects. He's easier than Doga.

The Crystal will bless you with its light and tell you to stop Xande's nefarious
plan. Weren't you going to, anyway?

What the HELL? You get Ninja and Sage from a crystal? Welcome to broken-dom.

Go out, save, play with your new toys, and re-enter the Maze.

Ancients' Maze_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[MAZE]
From the entrance, take the right path and go up, snag the Elixir, and head
through the door.

Go left here and grab the Crystal Shield and Lilith's Kiss from the Chests. Head
right again, go up and around, and snag the Crystal Mail from the chest. Head up
and grab the White Musk, then go right along the path, snagging the Crystal
Gloves, until you reach the next area.

Grab the Crystal Helm from the chest to the right, then follow the path south to
a fork. Go south to a trio of chests, with a Break Blade, a Phoenix Down, and a
Chocobo's Wrath. Go back north and follow the east path to a Dual Haken and the
next area.

Follow the windy path, snagging the Phoenix Down and Protect Ring along the way,
and go through the door.

A fork! Not really. Head north to the end of either path (they merge again at
the end) and snag the Holy Lance. Once again either path will do, go around and
grab the Hellish Claws from the chest.

Go up and exit to the World Map. Finally!

Enter the tower and head up the stairs to the next room. Press A on the door to
initiate a short scene, and open the door to:

The Forbidden Land, Eureka_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[ERKA]
If you've played the original, you know: this place is massive. But my God does
it look awesome now.

Head west along the path and Grab the Fuma Garb and Chocobo's Wrath from the
chests on the outcropping. Go around to the other side and grab the White Musk
and Elixir. Follow the path south to the next area.

Head east to a room and grab the Chocobo's Wrath, Phoenix Down, and White Musk
from the chests. You can go south and to the left above the rock formation to a
chest with a Ribbon, but its guarded. Head back west to another room with a
white musk. Go south and take the west path when you reach it. Go down the stars
and snag a Shuriken, then go back up and take the east path down to the next
area.

Head south and take the west fork when it presents itself. Grab the Elixir and
head back and south, grabbing the Shuriken and Phoenix Down from the chests and
going down to the next area.

Follow the path here until you see a round killing thing (never mind...) on an
altar, grab it to fight a boss.

Boss: Amon
My Level: 44
Rewards: 20350 gil
6700 exp
Hi-Potion
Hyne refight! You don't necessarily need a Scholar, just be sure to use Libra
whenever he Barrier Shifts. Same basic strategy applies: hit him with
everything you've got. He'll go down fairly easily.

Take your Moonring Blade and continue down the path. Grab the Phoenix Down and
go down to the next area.

In this area, head down and take the west fork to an Omnirod (93 attack! For a
MAGE!!!) and the east fork to a sword and another boss.

Boss: Kunoichi
My Level: 44
Rewards: 14500 gil
7300 exp
Ow she hits hard. And she can attack three times per round. A Knight is really
useful here, especially with a full Diamond set, as it can take 50 damage for
someone who would take 500. In addition to attacks, she'll also cast Aeroga,
which stings. Don't be afraid to go wild with spells, you'll be fully healed
afterwards.

The Masamune is a really powerful sword. And it's purple. What's there not to
like? Backtrack to the center path and follow it to the stairs down.

Follow the path around this area, go past the stairs, and take the sword on the
altar here. After the boss, of course.

Boss: General
My Level: 44
Rewards: 15600 gil
7500 exp
This guy is strictly physical. He hits hard, though, but it's nothing your
healer can't handle. Later on, he'll start casting Bio, but he's got the usual
physical-boss aptitude for it.

Head on to the next area.

Pick your poison, two items, two bosses. To the east we have Ragnarok:

Boss: Guardian
My Level: 45
Rewards: 16500 gil
7900 exp
W00t, a guy with Reflect. It's good thing Summon Spells can't be Reflected,
isn't it? Unfortunately, his attacks Confuse in addition to hurting. Stick to
the usual hit-it-hard-until-it-stops-moving plan, but avoid using any Black
magic, unless you'd like to eat it. He'll occasionally use Tornado followed by a
physical attack, which is just plain mean, but a Knight can handle it.

The Ragnarok is even better than Excalibur, but only by a little bit. There's
still another boss, though:

Boss: Scylla
My Level: 45
Rewards: 16200 gil
7700 exp
Crap, this weird dog-headed thing has Flare. And Holy. Which both will kill a
Fighter character in one hit. Add -agas and a high physical attack, and you've
got the toughest boss in Eureka. Did I mention her attack PETRIFIES? Welcome to
old school. I guess she was supposed to be fought before Guardian. Whatever.

The Elder Staff... is awesome. It casts Cura. You know what that means.

You have now cleared Eureka, mostly. One final area remains, and it lies at the
other end of that warp.

Wheee! Stores and healing springs, as well as two Elixirs and Surikens. The
summons can be bought even if you haven't defeated those bosses, which is broken
and wrong, but I'm not paid to criticize them. I'm not paid period, so:

SHAME ON YOU, SQUARE-ENIX. YOU LAZY BUMS.

Magic Stores: Armor and Weapon Store:
Flare 60000 Shuriken 65600
Death 60000 Crystal Shield 50000
Meteor 60000 Crystal Mail 50000
Tornado 60000 Crystal Gloves 50000
Arise 60000 Crystal Helm 50000
Holy 60000 Apollo Harp 60000

Catastro 40000
Leviath 50000
Bahamur 60000

When you're done, teleport out.

_________________
_____________________________________________________________/[CHP0] Chapter 10
This is the Last Battle|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Save, for the last time, and enter the Syrcus Tower.

Crystal Tower_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [SYLX]
This place is too much of a maze to describe chest locations in text alone, so
I'll just describe the path through the area.

Go north up the stairs, then take a left and go north to a sealed door. Your
Syrcus Key will react and open the way. Climb up to the next area.

Follow the path down and go up the stairs. Head east and up the next set of
stairs. Follow the east wall south to more stairs and the door to the next area.

Go east along the path, through the concealed archway, and along to stairs up.

Head up the stairs, then south along the other set, turning wet by the chest.
Follow the invisible path to a mirror-image of the path you were on before.
Follow it to stairs down.

Follow the path up to a higher level, and go north around the hole in the
center. Go up to the next area.

Enter the room in the center to reach the next floor.

Go east here and follow the windy path around to the bottom of the area, then go
up to the next area. Go north here to the next area again.

Guess what? Go north here to the next area, then go up the stairs to yet another
door to the next area.

In this room, approach the mirror in the center to meet Xande, in person this
time. Or not. You'll be cursed instead. Doga will speak to you and go to find
the five people who can break the curse. He'll retrieve Sara, Cid, Desch (yup,
he's alive), One of the F.O.G., and Alus. Of course, he'll spin it differently
each time. That guy should be in advertising.

They'll come and save you, and the party will enter the mirror to stop Xande.

Heal up, this begins a point of no return. Everything you do here will never be
saved, so make sure you're prepared before you reach this point.

Head up and a scene will begin automatically.

Boss: Xande
My Level: 48
Recommended Level: 53
Rewards: 25000 gil (Oh the irony... No stores...)
8500 exp
Cut loose with everything. He has -agas, Haste, and semi-powerful physical
attacks. He also has basically nil defense. When he's closer to dead, he'll also
use Meteor. He's probably the toughest boss you've fought yet. At level 53,
however, he's a piece of cake and will probably die before using Meteor.

Xande will die, but the Cloud of Darkness will still be summoned. Damn, she uses
the royal "we".

Final Boss: Cloud of Darkness, 2x Tentacle
My Level: 48
Rewards: Death is its own reward
You can't win here, don't even bother. You'll fight for a bit, then BAM!
Particle beam. 9999 damage. You're dead. She's the Final Boss, but this isn't
the Final Battle just yet.

In an event that was COMPLETELY ripped off in FFIV, your past allies will revive
the party so they can fight the good fight once more.

"You are our only hope. You must bring balance between light and darkness!"

In the original beta of FFIII, there was a save point here. The testers thought
that would make it too easy, so no such luck. When you're mentally prepared
(you're already healed), go forth to the last level. Don't die.

World of Darkness_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [YAMI]
This is it, the last level. It's not terribly long once you know what to do.
There are five paths, four lead to bosses, and the fifth leads to certain death.
All the chests here, four in total, contain Ribbons, but you'll have to fight a
Zande's Clone for each. I wouldn't recommend it at this stage, as dying means
restarting the Crystal Tower from the beginning.

Southeast warp:
Take either path east or west, and follow it to a branch north that leads to a
warp. Step on it to go to... A Crystal? This is the World of Darkness, parallel
to the World of Light. Two worlds, two sets of crystals. Another thing FFIV
ripped off. Go up to the crystal to fight a boss.

Boss: Ahriman
My Level: 49
Recommended Level:
Rewards: 66666 gil (What's with all the Gil? You can't use it for anything.)
16666 exp (Nice.)
In addition to having the worlds longest attack animation, he casts Curaja.
b*****d. He's got Quake and the -agas, too, but they don't do much. He has loads
of health, but that's about it. You'll be fully healed after, so cut loose.

A Warrior of the Dark will appear and explain the balance of Light and Dark.
He'll "join you" for the final battle. Walk your way out and take another path.

Southwest warp:

Take the first path to the left of the center and head north. Warp to the next
Crystal Room. Of course, there's another boss, too.

Boss: Echidna
My Level: 50
Rewards: 66666 gil
16666 exp
Yay, she casts Death and Drain and can inflict Silence with her attacks. Isn't
this going to be fun? And did I mention Tornado and Quake? She'll start using
Meteor when she's almost dead. Once again she has entirely too much health, but
you don't need to hold back any.

Another Warrior of the Dark, another bit of backstory. Walk out again and choose
another path.

Northwest warp:

Just follow the path to the end, taking the right fork when you reach it. You'll
be in another Crystal room. With another boss.

Boss: Cerberus
My Level: 50
Rewards: 66666 gil
16666 exp
Three heads, three attacks per round. Other than that, he's pretty unremarkable.
He's got -agas, but they're Fighter -agas. Once again he's a boss with too much
health.

Yet another Warrior of the Dark. He'll explain the conflict of Hope versus the
Void. Yeah, you Hope you can slaughter the CoD. Walk your way out again.

Northeast warp:

Just follow this long path to its end for another Crystal room with another
boss.

Boss: Two-Headed Dragon
My Level: 51
Rewards: 66666 gil
16666 exp
He/she/it hits really hard. It also enjoys attacking the same person twice in a
row. All it does is attack, though it's attacks can silence. Cut loose as usual.

One last Warrior of the Dark, one last bit of back info. Walk your way out
again.

Center warp:

This is it, the last leg of your journey. Follow the path along the narrow beam
of light to a warp.

Hear that song, this is it. Heal up and approach the top of the room.

The Final Battle_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[KUMO]
Final encounter. The Cloud of Darkness (henceforth Kumo-chan, don't ask) will
taunt you, the Dark Warriors will weaken her, and the last battle will begin.
She gets so pissed briefly that she slips up and uses a singular pronoun.

Last Battle: Cloud of Darkness, 2x Tentacle
My Level: 55+
Rewards: 79000 gil
37499 exp
End of Game
I'll start with her attack first. This is a long section. One Tentacle will
Protect and Haste her, while the other uses Bad Breath. She will attack you and
occasionally use Particle Beam, which is much weaker than before, though it
quickly becomes her favorite toy as her health decreases.

She is the toughest boss in the game, which is why they saved her for last.

Since the 90s, there has been the standard approach to fighting her: 2 Sages,
and 2 Ninjas. This approach now fails dismally. Reason: Sages suck. That's
right, the ultimate magic class is now trash, courtesy of it being slower than
molasses in January. Sure, Kumo-chan is slow, but she's still faster than a
Sage.

In the remake, the Devout Job is much better for white magic, and can handle
more Curajas without recovering MP. Since Curaja is a much more powerful; spell,
and characters have less HP, you'll only need one. You can also have a Knight,
in full Crystal armor, equipped with an Aegis shield in place of a weapon so it
can avoid all status ailments and use attack items and Elixirs as needed. The
battle will be longer but you're more likely to survive. The other two
characters should be a Ninja spamming Shuriken and some other class that can
deal major damage (I had a Summoner with Bahamur).

Epilogue_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[FINI]
A nifty starfield effect on the lower screen will probably distract you from
the extra backstory on the top screen. Hope! Yes, hope.

The four heroes will miraculously warp to the World of Light, and a tearful
reunion will ensue. Your various companions will be returned home in the
airships, first the Invincible, then the Nautilus. Cid and Desch will both
return to Cannan, and TWO couples will be reunited. Remember Salina?

Sara will stay with the party (Ingus) just a little bit longer, and the party
will return to Ur. A Dancer will try to give Ingus a thank-you kiss. Like Sara's
gonna let that happen.

A new day will dawn, and the credits will roll. Save afterwards if you want to
keep all the money and experience you got. There'll also be three stars in the
bottom-right corner, but I don't know exactly what they mean beyond "Yay! You
beat it!"
_____________________
_________________________________________________________/[SMNR] Master Summons
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These are the big guys who keep you from dying horribly later in the game.

Odin, the Sealed Knight_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [ODIN]
Fly to the southeast corner of Saronia with the Nautilus and submerge. Enter the
cave there for a brief area with an optional boss.

Walk north and go through the door. Follow the long platform and go through the
door at the end.

Take the right path here for a Golem Staff, a Rune Bell, and an Aegis Shield.
Take the left path for Reflect Mail (woo...) a Heavy Lance, and stairs up. Climb
up the stairs in this small antechamber to arrive at Saronia Castle.

Talk to the scary knight to enter a boss fight.

Boss: Odin
My Level: 36
Rewards: 16800 gil
5000 exp
This guy's got really low defense, so use physical attacks and powerful spells
(-agas and the Titan summon). He attacks twice each turn, one did about 300
damage to my Dragoon with full Diamond armor. Eventually, he'll pull out his
almost-dead skill, Zantetsuken, which does massive damage (about 1000) to all
party members, which can wipe you out if you don't stay close to fully healed.
If you get lucky, he won't even get a chance to use it. If you get unlucky,
he'll use it twice.

After accepting defeat, he'll give you his summon spell, the Level 6 Catastro.

Leviathan, the Sea King_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [LVIA]
Fly back to the Floating Continent (which takes a while on the slow Invincible).
South of the Gulgan Gulch is a lake. Using the Invincible's Overdrive, cross the
mountains south of it, then land and take your canoe out to that big monster.

Monsters here = major experience. More experience than Odin major. You'll be
leveling up in no time, though they do get a bit ugly in the damage department
at times. I wouldn't recommend fighting the boss until much later, though.

Follow the route southeast from the entrance, and snag the Attack Items and
Phoenix Down from the chests, then head north to three Hi-Potions and an Elixir.
Head down the stairs.

Follow this path and grab the north and south chests for a White Musk, an Aegis
Shield, a Platinum Hammer, a Bacchus's Cider, and a Turtle Shell. Head south and
down the stairs.

This next area has a few forks. The northeast path leads to another platinum
Hammer, Reflect Mail, a Black Hole, and a Black Musk. The southwest path leads
to a Lilith's Kiss and a Raven’s Yawn. The northeast path leads to stairs down,
again. You can fight the boss now, but I wouldn't recommend it unless you have
at least 2000 HP.

Boss: Leviathan
My Level: 45
Rewards: 16100 gil
5000 exp
Just hit him with every lightning-type attack you have. He'll physical attack
until halfway through, when he'll add Tsunami to the mix. It won't kill you at a
high level, but it hurts.

Bahamut, King of Dragons_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[BHAM]
Fly west from Gysahl, over Tozus, and use the Invincible to cross the mountains.
Enter the cave there for another short level.

The east and west forks from the central platform lead to some chests. Take the
south fork to the stairs down, then just work your way through this linear cave.
I had a section typed up, but then WordPad crashed.

Heal up, and approach the exit to fight Bahamut.

Boss: Bahamut
My Level: 47
Rewards: 16500 gil
5000 exp
He's not invincible this time. In fact, he's quite vincible, so hit him with
everything you've got to shoot down flying enemies. Aeroga does massive damage
here. He'll just attack regularly, and only about as hard as Leviathan. He
probably also casts Mega Flare, but I don't know for sure.

You'll now have the final summon spell, Bahamur. You'll have to walk your way
out of the cave, though.

__________________
[EXTR] Extra Stuff_____________________________________________________________

FC to DS Changes_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[FCDS]
I was asked to list what noticeable changes were made in the remaking process,
so here is list. If I don't mention something here, that means it hasn't
changed.

-A 3-minute FMV intro has been added

-The ending lines of the Gulgan prophecy have been modified to fit the revised
intro segment

-At the start of the game, Luneth is the only party member

-The four Warriors have distinct names, personalities, and backgrounds

-Chests here and there have different contents

-A Quicksave feature has been added (it's only a suspend-type save, not free
saving like in I&II Advance)

-Enemy party size has been reduced due to graphical limitations, now there is a
maximum of three enemies per random battle, but four in one special case

-Enemy difficulty has increased to offset party size reduction (see above)

-Monsters give more experience and Gil

-The Crystal Chambers have been almost completely redesigned

-The Wind Crystal does not grant jobs to the heroes after the Land Turtle is
defeated

-A scene in Ur introducing Arc has been added

-Topapa has a few extra lines explaining how he adopted Luneth

-The scene at the Kazus entrance has been modified to include Arc

-The Blacksmith in Kazus now complains about his daughter

-A scene in Cid's Airship introducing Refia has been added

-The background music for the Airship inner/Dragon's Peak, "Road to the Summit,"
has been extended

-The lone guard at Sasune has been replaced with Ingus, and a scene introducing
him has been added

-The romance between Sara and a party member has been switched to focus on Ingus

-The Djinn is fought without the use of Jobs

-The party no longer leaves Sealed Cave with Sara, they are warped to the Wind
Crystal and separated from her

-The party receives Jobs from the Crystal in a scene added after defeating Djinn

-The Thief Job is now received from the Wind Crystal

-A moogle shows up briefly explaining the Job system

-The Capacity system has been removed and replaced with a "job transition phase"

-The party now meets up with Sara at the entrance to Sasune Castle

-The scenes involving the Airship's upgrade have been modified to center on
Refia

-Dragon's peak now has cliffs

-The Tozas theme has been slightly extended

-The Tozas Map (and all Mini-exclusive areas) have been resized so you no
longer appear mini on them

-The spell Sight now shows area locations on the upper screen temporarily
instead of showing a zoomed out map

-The Fat Chocobo theme is somewhat extended

-The Geomancer Job is now received from the Fire Crystal

-The Living Forest map has a giant crater in it

-A secret room has been added to Gysahl where you can view the Bestiary

-An area of Hein's Castle has been moved to outside

-A scene with Cid explaining the back story of the four orphans has been added

-A scene with the four leaving the Floating Continent has been added

-The flooded surface world now has a darker look with warping water

-Aria's theme has been significantly extended (beyond the original extended
version)

-The Magic Knight job has become the Dark Knight, with its own new strengths and
weaknesses

-The Black Belt job is not obtained from the Water Crystal; the shops in Amur
have not been changed to reflect this

-You cannot board you ship after Goldor's chained it, in the original, you could
sail a short distance before the chain was taut

-The Saronia theme is somewhat extended, and not quite as dark

-Every level after Goldor's Manor has been almost completely redesigned

-The Submarine theme is slightly extended

-The Underwater Cave theme has a longer intro

-Falgabard has been changed to a town of Dark Knights (Instead of Magic
Knights...)

-Doga has a few more lines, describing the Lights of the individual characters

-The Ninja and Sage Jobs are obtained from the Earth Crystal. WTF?

-The Syrcus (Sylx) Tower is now HUGE but with the same layout

-The Eureka theme has a longer intro

-Shuriken are no longer equipable weapons

-You can now buy the three highest Summon Spells without first having them in
your inventory

-The party is fully healed after each boss in Eureka and the World of Darkness

-The Cloud of Darkness is accompanied by two Tentacles

-The Cloud of Darkness now has an attack pattern, not just FlareWave every turn

-The Nautilus no longer has long pauses when flying in the ending

-The player is allowed to save after the credits

-The Onion Knight Job is acquied through annoying WiFi hurdles

-Miscillaneous side quests are unlocked through Mognet





 
 
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