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Cute Beast Ookami
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Races:
Demon: A demon (or daemon, dæmon, daimon) is a supernatural being that has generally been described as a malevolent spirit, and in Christian terms it is generally understood as a Fallen angel, formerly of God. However a demon can also be a creature that is born from hell, it will bear strange markings that separate it from any other creature. Demons are different then their animal like cousins. The key differences in their appearances are what defines them. Demons can have long bat like wings, pointed and spiked tails, scales, extended claws, longer fangs, spikes, or anything that would be reminiscent of hell.

Demons and Devils

Little has been revealed about them to date save that they are vastly powerful and evil entities, apparently residing in an otherworldly dimension and visiting Earth only when summoned by magic or when possessing humans (with mental illness seen as a potential risk factor for possession) There had been no known direct demon attacks upon humans since the Middle Ages. Devils, presumably a particular kind of demon, are regarded as among the most dangerous creatures in existence.

They also have an animal of some sort as a familiar. In rare cases, they may have another of their kind as a familiar or even another race completely.

Youkai Or beast Demon: Yōkai ( “apparitions", "spirits", or "demons" ) are a class of obake, creatures in Japanese folklore (many with Chinese origins) ranging from the evil Oni to the mischievous kitsune or snow woman Yuki-onna. Some possess part animal and part human features. Yōkai generally have a sort of spiritual or supernatural power, and so encounters with human beings tend to be dangerous. Yōkai also have different motives and agendas from human beings, which are often completely incomprehensible.

Lycanthropes/Loup Garoux/Werewolf: Lycanthropy is the ability or power of a human being to undergo transformation into a wolf, or wolf-like characteristics. Loup Garoux can also be born what they are, they do not need to be bitten by the creature, but have the disease in the bloodstream. They can also become Loup Garoux by bite, sex, cut, scratch etc...Out of all the Were-animals Wolf and Rat Lycanthropy are the easiest to catch. Cat and other Lycanthropy are hard to pass.

Therianthropy: The transformation of human to animal, an animal that is not wolf. Such people initially called themselves lycanthropes, but since the word more accurately describes wolf-people, the word therianthropes became more popular. These are less contagious than the were-rats and the werewolves.

Pan-were: A Therianthrope that has many different strands of were-animal within them. These are rare and can shape-change into each strain of their animal.

Humans: Self explanatory.

Vampires/Vampyres: Often called creatures of the night, Vampires are beings with supernatural strength and speed. They appear almost statue like with strangely well defined features and alabaster skin. Vampires are mostly nocturnal creatures with the need for blood to stay alive. Some vampires are physically born with the disease, making them capable of living a normal life outside in the light of day, and others are bitten, causing them to be more sensitive to UV rays. All vampires are sensitive to the sun's light; their pale skin burning easily under direct sun light. Only those who are born vampires can survive more than a few hours in UV light.

Shape-Shifters or Gliders: Shape-shifting refers to a change in the shape or form of a person or creature. Other uses of the word and its variants include. Gliders are a type of Shape-shifter but they only have one form to shift into.

Fae or Faeries: Fae, a term for the class of mythological beings known as fairies. Fae do not use magic as we know it but 'Glamour'

Elves: Elves are have been portrayed to be long-lived or immortal and as beings of magical powers.

They are often pictured as youthful-seeming men and women of great beauty living in forests and underground places and caves, or in wells and springs.

Drow or Dark elves: Drow or dark elves are a generally evil, dark-skinned sub-race of elves. Drow, along with black elves and dark elves, are to be pictured as otherwise beautiful but dangerous and sometimes corrupted versions of the Norse light elves. They once again became one of tall, slender, human-like creatures of otherworldly beauty, so did the image associated with the Black-elves/Trow and the Dark-elves/Drow. They are like regular elves, but maybe are the evil to the good, sort of thing.

Troll: A troll is a fearsome member of a race of creatures from Norse mythology. Originally more or less the Nordic equivalents of giants, although often smaller in size, the different depictions have come to range from the fiendish giants – similar to the ogres of England (also called Trolls at times, see Troller's Gill) – to a devious, more human-like folk of the wilderness, living underground in hills, caves or mounds. In the Faeroe islands, Orkney and Shetland tales, trolls are called trows, adopted from the Norse language when these islands were settled by Vikings.

Lesser Smokey mountain troll

A small North American species, usually between three and a half feet to around five feet tall. Diet consists mostly of plants but occasionally carrion or insects. They walk as humans do, the only other primate species to do so, and are covered in black colored "fur."

Greater Smokey Mountain Troll:

A large aggressive and carnivorous species of troll, ranging from eight to twelve feet tall. They were hunted to extinction, because they had been fond of pulling trees up by their roots, beating people to death with them, and then eating the marrow out of their bones.

North American Cave Troll:

The smallest troll species on North America, one member of the species (named Peter) was attempted to be converted into Christianity, by a human named Simon Barkley. A scientific journal in 1910 had been published with the information that some trolls had buried their dead with personal artifacts. The newspapers expanded on that information, proclaiming that the trolls mentioned must believe in an afterlife.

Dwarves: A dwarf is a creature from Germanic mythologies, fairy tales, fantasy fiction, and role-playing games. It usually has magical talents, often involving metallurgy.

The original concept of dwarves is very difficult to determine. The sources closest to the original Germanic mythology come from Norse Mythology, but even these are scarce and varied. Sources have gradually given dwarves more comical and superstitious roles.[1] Dwarves were certainly humanoid, but sources differ over their height, their lifestyles, and their similarity to elves. Considering early sources, and considering the dwarves' nature, original dwarves seem fully human height. They had strong associations with death[2][3]: paled skin; dark hair; connections with the earth; their role in mythology. They followed animistic traditions, showing similarities to such concepts of the dead. They were similar to others from the 'Vættir' family, such as elves.[2]

As their mythology evolved, the most notable changes have had them become more comical and more mysterious. They adopted the modern image of short height and ugliness. Their associations with the underground became more predominant. Dwarves were magical creatures with huge skill at metallurgy, taking fame for making great artifacts of legend. Late Norse concepts of dwarves became quite different from the early ones. The Legendary saga shows the new trend. The remnants of the original dwarf formed later fairy tales and folklore (see German folklore, and Dutch folklore). They had become unseen magical creatures like fairies; users of charms, curses, and deceit.

Necromancer/Animator: Animators - humans with an inborn power to raise or inter zombies. Typically, an animator engages in a ritual involving drawing a circle and sacrificing an animal, usually a chicken or goat. Usually an ointment is used "pine scent of rosemary for memory, cinnamon and cloves for preservation, sage for wisdom, and thyme to bind it all together. However, in some cases, no ritual is required, and sometimes a necromancer has trouble controlling their powers and often raised and summoned zombies inadvertently.

The longer time a person has been dead, the more powerful an animator must be in order to raise the zombie, and the greater of a sacrifice is required to do so. Though a really powerful Necromancer can summon them without a human sacrifice.

No animator can raise a body until its soul has passed, which usually occurs in about three days. It's believed that if someone were able to do so, they would achieve a true resurrection, bringing the person back to life.

Some also have the ability to sense the dead. For example, some can walk through a graveyard and "feel" whether the graves are full or empty, and can sense ghosts or human souls.

Most animator's powers are significantly more effective at night.

Some animators are vaundun priests. These animators are trained in the rituals of vaundun and can use their abilities in more sophisticated ways, including the creation of magical talismans called gris-gris.

The most powerful animators are referred to as necromancers. Necromancers have power not only to affect zombies, but have power over all of the dead, including vampires.

Necromancer's power is also useful in a more general respect. They are able to sense other magic when active, and can destroy many spells simply by flooding the affected object with her own raw power.

Necromancers are also not considered humans.

Dragons:

Dragons are known to have existed, however, it implies that most species, if not all, are extinct in present times.

Gargoyles:

Gargoyles are described as carrion eaters with the nearest grouping. It is possible that they will attack a man, but it happens rarely. In France, there are three species reported that are either bigger than a human or human sized.

Quetzalcoatal:

The status of the supposedly extinct Quetzalcoatl Draconus Giganticus, shortened to Quetzalcoatl, is up for debate, called either a subspecies of dragons or gargoyles or sometimes a class of their own. The Spanish were believed to have hunted them to extinction in their conquest of the Aztecs; so this classification may be incorrect. There is a deceased Quetzalcoatl in the Chicago Field Museum, though it is thought a far cry from the living thing.

The Quetzalcoatl is an iridescent green/blue which, as it nears the snout, loses most of the green, with a white belly and underside of wings. Multi-hued feathers fringe its round eyes, which are compared to that of a bird of prey's, and its wings are the same rainbow of colors as the feathers. It is armed with rows of saw-like teeth and claws.

Merfolk:

Merfolk are known as sirens. Sirens have the power to "roll" the minds of people in a similar fashion to vampires. Due to their potential power over other merfolk, sirens are traditionally slain by merfolk before they can become a danger.

Ghouls:

Ghouls are undead scavengers who hunt in packs, typically near the cemetery where they rose, and eat the flesh of the living. Ghouls have animal-level intelligence and typically haunt cemeteries that are no longer holy ground, either because of the passage of time or because of some unholy ritual. Ghouls regard non-ghouls as either potential food or "something to run from."

As yet, animators do not know why most ghouls rise from the dead.

Zombies:

Zombies are humans or animals raised from the dead by an animator, a vaundun practitioner, or a necromancer. Although they may appear human and have some of their memories at first, zombies quickly lose their memories and begin to rot. Zombies do not need to eat, but if fed meat, zombies will rot more slowly or not at all.

Although not supernaturally strong, zombies are able to use their entire strength without concern for exhaustion or damage. They typically obey their creator's orders absolutely. Zombies are able to operate in daylight, but prefer night, and will hide during the day if permitted.

If an animator's corpse is raised as a zombie, it will arise as a flesh-eating zombie -- uncontrollable, much faster than a normal zombie, and with a taste for human flesh. The zombie can only regain it's memory and personality by eating human flesh.

In another instance, if the victim of a murder is risen as a zombie, the zombie will rise and then actively seek out its murderer. The zombie will then kill the murderer after attacking anything that has gotten in its way. Whether or not such a zombie is then capable of being questioned and controlled like other zombies is unclear.

Lamia:

A Lamia is a half human, half snake.

Nagas:

A Naga is a snake-like Hindu creature that is immortal.

Naga's are known as the guardians of pearls and raindrops, in Hindu legend. Their skin has a pearl on the forehead. They are usually shown as cobras/snakes, or human-headed snakes, but could take on a full human form.

Magical shape-shifters:

Witches could potentially shape-shift, with the proper spell and with the skin from a were-creature. Shifting this way has benefits since the person gains all the power of the skin but is not tied to simply changing with a full moon. Unfortunately, for the spell to work properly, the were-creature has to die at the end of the spell.





 
 
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