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Name :: Tinari Age :: 17 Height :: 5’8 Weight :: 156lbs Race :: Half Demon Appearance :: Human. Toned. Tan. Ponytail. Jet Black Hair. Umber Eyes. Cold. Serious. History/Personality :: Cold. Dry. Tired. Uncaring. Merciless. Blood Thirsty. Death craving. Weapons :: Hebon Kiba Weapon Information:: This sword’s name translates into “The Heavens Fang”, as truly, it seems to possess some kind of divine features to it. It’s silent, so silent that, even once it’s slashed; it seems to be vacant of any audio. Not only this, but it’s also lacking sound in any other way. Even when it clashes to metal, nothing can be heard. It’s as long as a normal katana, and is painted raven, pitch black hue. Another strange feature to this blade is, it appears to be light as a feather. So, it can be wielded so easily, and so effortlessly, if a normal samurai would wield it, he’s find him self doing additional slashes, even if it seems like one. The metal that it is made out of is poisonous. When hit, it gradually starts to numb the part that was hit.
Technology Tinari’s race, blooms from a branch off of some of the most highly advanced demons in the universe. He possesses a human part as well, so his knowledge is mixed with humans, giving him unique, and very highly advanced equipment to use in battle. In each battle he must face, he can only take 3 types of devices with him. However, a certain amount of each can be carried. (ex. Device #1 (3 Copies)). He only has a certain quantity of each, however. 1. Spike Grenade (3) – As simple as this may seem, this can be a very helpful device in certain cases. Even with a charging opponent, this can be thrown onto the ground to spike the opponent, giving him right off the bat a nasty wound to deal with. Another cool thing about these is, they’re instant as soon as they hit a surface. 2. Net Grenade (4) – These tricky little buggers here, not only entangles the foe, but also has a highly advanced feature to them. The nets are made out of a thin, metallic substance, and due to works of the technology, begins to pull as soon as it finds something to capture. But this isn’t it; it has a small, energy sapping quality to it, making it very useful. 3. Heat/Cold Grenade (2) – Ah, these things are real result switchers. Instantaneously, they can release a burst of either heat or cold, depending on the setting they are set to. There’s a small switch on them that makes it release either hot or cold energy. The heat setting can burn the target with ease, as temperatures can reach up to vast amounts. The cold version, can freeze the target, or slow it’s movements greatly at the least for the time it takes them for their bodies to reach their original temperature. 4. Smoke Grenade (4) – When little option can be used, and there’s only time for a quick reaction, these old fashioned, slightly higher tech explosives can do the trick. These are made specifically to obscure vision, and to fill the scene with a foggy, black mist that can even choke up somebody. 5. Flash Grenade (2) – Similar to the smoke grenade, these things can leave the same, and a different effect. Instead of gradually filling the area, it’s an instant, BAM! Flash of light. It doesn’t choke one up, but it does indeed leave negative effects as well. These can go from, major headaches, damage to the eyes, and the greatest feature of all… Shock! It can intercept various assaults, (ex. someone is charging, I throw it, and they’d be like “O_O”, not “I totally seen that coming man.” And just continue… trying to find my character.) 6. Highly Advanced – Explosive Grenade (3) – These are exactly what their name summarizes. You simply throw them, and they blow up… ‘Nuff said. 7. Magnet Grenade (2) – These things attract metal to themselves, with an extremely powerful magnetic force. From pulling bikes, to even pulling cars, the possibilities are basically infinite. 8. Energy Concealing Grenade (2) – These were made by Tinari himself. These are really helpful when it comes to avoiding assaults that are just plain out huge and destructive, and difficult to get out of. These suck all of the energy into themselves, force, and everything, and conceal it within the body of the small grenade. They can be thrown back once this happens, as it will release an identical attack back that the target, that they may be familiar with… (ex. Someone shoots an energy blast. I throw the grenade, it seals up all of the energy, and throw it back, and BAM!) 9. Heal Bomb (1) – These release a positive energy, unlike the rest, and start to rejuvenate injuries that happened to the body. It’s doesn’t actually explode, so really it shouldn’t be classified as a bomb. It’s more of a device than a grenade, as it opens up, and scans whatever it is meant to heal with a green light. 10. Electromagnetic Grenade (1) [And can only carry one in each set] – Releasing a large pulse of energy, these things tend to disable electronics on a large radius. This tends to be one of Tinari’s most powerful grenades. 11. Steam Grenade (3) – The steam grenade can be supportive, and it can be deadly at the same time. It can enshroud the area with a steam, and can burn the eyes, etc. However, it just doesn’t burn the eyes, and can seriously and severely burn the opponent as well. Poisons These poisons are all carried within high tech vials, which even in the most troubled situations will not allow the liquid to be spilled. Manages the same rules as grenades, and can be used to poison various objects, and can even be used directly on the opponent. Even with the rather large quantity of poisons… Only one poison can be cast on an object. If another poison would be pasted on top of the previous one, the effects will just overlap. 1. Paralyzing Venom (2) – This poison, moves throughout the opponent’s body, attacking the nervous system, and by blocking out signals sent to the brain, carries a paralyzing effect. As every three rounds, it will cause the opponent to be stunned for that turn. 2. Blind (3) - This poison is an optical poison. This then dilates the pupils making light come much easier into the eyes somewhat blinding the opponent as it also will cause a very itchy and stinging sensation in the eyes. 3. The Plague (1) - A poison which is a very deadly, as it can render even the strongest with an extreme pain. The person’s body it begins to spread causing purple dots to appear all over the body. As they spread over the body, they constantly cause more and more pain as time goes on. The pain may feel like hundreds of needles scraping the flesh, to the skin burning and knives uprooting through the skin. Armor :: Feather Cloth – This particular armour, is actually not a part of any type of technology. Its ancient armour, passed down in Tinari’s family for generations, as it makes the user, he, feel light as a feather. Wearing these robes and other pieces of cloth, not only does it look badass, but it also makes him go at extreme speeds. Special Abilities:: Lightning Manipulation – As the spell’s title states, this birth given skill allows the manipulation of lightning, as it can be channelled with ease into any form, and use, anything that doesn’t go past lightning’s restrictions. The cost of this, however, is that whenever it is used, there is quite a heavy drain.
The Black Winged Angel – This ability utilizes the very form of the boy, shifting him into a half demon form. This can be activated at will, or when he is pushed to using this… This form not only supplies great bonuses, but also has some great features. Appearance: Tinari’s body begins to radiate a mystic energy, as this usually would sweep up some kind of debris to enshroud him. The energy is used to make him transform, and it is heavily heated. This, usually, causes his shirt to burn up, annihilating the effects of his armour. His skin turns into a slightly darker colour, changing the previous caramel shade into a darker, redder hue. His eyes become all black, his hair, taking a spikier shape, and turning white. He becomes slightly bigger, and more muscular, but only a bit, but noticeable. His teeth become more like a demons, and his finger nails even become claw like and pitch black. Black wings sprout from his back, each wing about six feet long. However, the wings do not hinder his speeds at all. All of his equipment vanishes, including his sword. Bonuses Unseen Speed – Speed/Agility multiplied by two fold. Demonic Strength – Strength multiplied by two fold. Angelic Speed - Fly speed = Half speed. Demon Claws – Unarmed damage +5. Demon Eye (Without Angel Eye) – Can see everything in extreme detail, and can track speed up to his own. Tough Skin – Protection Increased. Abilities Angel Eye – This ability, activates on will. This causes everything, from Tinari’s point of view, to seemingly lag, even though everything is actual going at its proper velocity. Used to increase reaction time. Item Fusion – When The Black Winged Angel transformation is used, all of his items vanish. The cause of this is, the fact that he has merged with all of the items, giving him, -the items that he had on him- effects. Each poison and grenade and be naturally used. (Ex. Poison can be taken into any type of form, spewed anyway out of his body. [Ex ex. Through the air.] Grenades can be used in the form of actual energies. Sword Fusion – Where dat sword go?! Oh, just inside of him. Wait, INSIDE OF HIM?! That can’t be good… But wait what if he actually… merged with it? Keeping the swords effects, it can be uprooted from any part of his body, without damaging him. This can happen at will, or even at his body’s reaction time. It can come out of multiple spots of his body at the same time, and one might notice it the blades reach out long enough, that their actually in long, chain-like strings, to the point where they can even be lashed out as whips. Costs With every ability comes a cost, and this is something that is quite heavy on the, Can only use transformation for 10 rounds, if used for more than 10 rounds, returns back to normal with low energy, and cannot perform action for 2 rounds. If used for over ten rounds, after the 2 rounds, his sword returns to a normal katana, and he loses all of his devices for the fight. Top robe is burned, no more speed bonuses after the 2 rounds.
White Lilium · Mon Jan 28, 2008 @ 01:16am · 0 Comments |
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