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Hehaku's Creations
This is where I finalize my creations. So far all of it deals with Naruto related things. And I kind of plan to keep it that way. So far it ranges from the history of my character's clan, his partners, and his now six puppets.
Tokuo Clans Jutsu's: Hehaku's Inventions and abilities
Takinashu-Allows the user's body to only allow air, chakra, and blood to flow through. Any other object goes through. This allows the person to go through objects and not get hit or hurt. Though this means the user cannot use any form of jutsu, as well as use Taijutsu to harm others.
Rank: A
Type: Ninjutsu

Chakra Vision-The chakra flows through the pupil of the user. The chakra that flows through allows the user to see similar chakra in other people. This is similar to the Hyuuga clan, but the user is unable to see the chakra as well and cannot see the points at all.
Rank:C
Type: Hidden

Eye of Choice-The user transfers a link to another living object with some sort of vision. Then the user moves the link through the objects eyes making them blind. The user is now able to see through their objects eyes but not their own.((Must be able to use Chakra Link))
Rank:B
Type: Hidden

Chakra Link-The user makes a link with chakra and links it to another person. Then the chakra from the other person can either be drained, left alone, or give away chakra. Also the user's are able to talk through the link as if to use telepathy. If skilled enough the chakra line can become invisible. ((The person who receives the link with notice if a link is trying to connect by feeling a small sharp pain from where the link is trying to connect through.))
Rank:C
Type: Hidden

Eyes for the Wicked- In order to gain these eyes you must inherit hehaku Tokuo's red and purple chakra stream. The user is able to see things that are invisible, dark, at incredible speeds. This enables the ability Eyes of Choice at will and with out hand signs. When inherited his white chakra stream the user can see through somewhat thin objects. ((Hehaku does not have this))
Rank: Unknown
Type: Hidden

Nalboone-A bright colored ball (same color as user's chakra) is formed in front of the index finger. Chakra lines launch out of it and connect to the opponents body. These lines absorb small amounts of chakra, but release's the chakra into the air. Also over time the lines will take the body over so the body could be used as if a puppet, but this requires a minimum of 30 minutes of contact.((Must know Rasengan to some degree))
Rank:A
Type: Ninjutsu

Soul Extraction- ((In order to use this the target must be next to being dead or has been dead for a hour or less. These stages must be done in order to make the Demonic Circle of Torch.))
Stage 1: A circle with a diameter of exactly 50 yards. Then another circle will be made inside of the first circle. This circle must be exactly 2 inches away from the original circle. These circles must be made with the left thumb that is dipped in Kolcic Ink.
Stage 2: The same thumb must be used to draw the next symbols.
Stage 3: Once the symbols are completed the body containing the soul that is to be extracted must be placed in the center of the circle in a star fashion. During the entire extraction the body must not be moved.
Stage 4: The user will then have markings be drawn onto his hands, shoulders, shoulder blades, spine, and face.
Stage 5: Once the markings are completed the user will then begin making the 666 hand signs that are needed to activate the Demonic Circle of Torch.
Stage 6: The object that the soul is to be stored in must be opened, placed opposite side of the circle of the user. If the jutsu is completed at this point the user can decide to either use the full version of the jutsu or not. If he/she stops at the 666th handsign the soul will be extracted and placed into the object. If the person wishes to continue then they would have to go on to the 7th stage.
Stage 7: Not obtained.
Rank: SS
Type: Fūin

Manipultaion Part 1- (In order to be used correctly the target must be asleep) The first part of this jutsu is the simple stage of where the user completes the needed handsigns and then place both of their hands around the target's head. From there the user will literally become a part of their memories, not be in the memory per say but more like be the person who experienced the past events.
Rank: SS
Type: Fūin

Manipulation Part 2- While in the memory stage of the jutsu the user is able to bend, create, delete, pretty much anything to the targets memories. In order to create more/new memories the user would then think up of the memory them self and place it in the target's memories. Though they don't have to change anything, but they could simply use this jutsu to learn everything about the target within minutes.
Rank: SS
Type: Fūin

Manipulation Part 3- This is the simple but possible dangerous part of the jutsu. Exiting the target's memories. If they lose control of their focus of chakra there is a risk of their memories being swapped, in bits and piece or maybe even the entire past, with the target. Though if executed correctly their target will now have new memories or nothing changed at all.
Rank: SS
Type: Fūin

L-Tactics- Hehaku created this fighting style of Taijutsu at a young age and later mastered it. He had ranked it in 6 sections: Level 1-6. LEVEL 1: He stands on one hand and has his legs in a backwards L shape. When he needs to move he moves in a break dance like style. Here he attacks his opponent with continuous kicks. LEVEL 2: He does the same tactics as level one, but he has two special moves which gives the name level 2. The first special is he gets close enough to his opponents legs, trips he/she with a spinning back kick, if successful he with then to a quick front roll and hit them with his heel while they are still in the air. The second move a quick unexpected one. At first he will attack as if still in level one, but at times he will turn so the back of his head is facing the same direction as his opponent. From there he will launch himself with his towards his opponent feet first. If this is successful he will land on his opponents chest and then jump off quickly to get back in his stance. LEVEL 3: In this level he will still attack as if in level one, but he will now often quickly touch his opponent in one spot and throw them off to make them think he'll attack there but instead he'll attack another part of their body. Example: Hehaku taps his opponents ankle, he will then quickly move to where he can kick his opponents back left shoulder. LEVEL 4: In this level Hehaku doesn't only attack with his legs. In level 4 he does flips, punches, kicks, and spins more often. Level 5: This is his final move which means he's going for the kill. He'll attack as if in level 1 or level 4. Except this time he will be moving a heck of a lot faster. The first part is he'll do an axe kick. If the opponent catches and holds his foot he will be moved up in the air by the momentum and he will then kick the opponents head with his other foot. From there he'll do a spin downward and go for part two. If the opponent does not catch the foot then his heel will dig into the ground and from the momentum he will be lurched forward and he would then punch them directly in the chin. Now part two. If he punches, then he will duck down by his opponents legs. If he kicks, then he will do the quick spin and land by the opponents legs. When he is by his opponents legs he will use the arm closest to his opponents legs. He will clothesline the back knee and move quickly in a spin. He will stick out the other arm and grab the back of the opponents neck. The opponents back will now be leaning on Hehakus shoulder. From there Hehaku will continue with the spin but will stand up and as he reaches to a full stand the opponent will land on the ground front side first. He still keep hold of the neck but will roll towards the head. Now he will deal the finishing blow. He will punch the back of the head and knee opponents temple which could kill them from the blow or by breaking their neck if successful. LEVEL 6: In this level, which he RARELY uses, he will use headbutts, light weapons, and traps around the area that could have been laid by his puppets.
Rank: Hidden
Type: Taijutsu/Fighting Style

Earth Release: Spike Wall- A wall created by the earth in front of the user will appear. This will is normally a 50ft long wall by 30ft high. When it is completely made the user focuses on the wall to think of spike. While their chakra passes through the wall spikes will appear. These spikes can range from having a 1ince diameter to 1ft diameter depending one what the user wants. When completed the user is able to launch the spikes forward. ((The spikes can travel a distance of 150 yards with nothing in their way.))
Rank: A
Type: Ninjutsu

Summon- Temple of Zero: This a jutsu that brings the Temple of Zero out from the ground in the desert.

This is about 1/6 of whats left so I'll type the rest when I feel like it





 
 
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